This was later given up on even by the original team that worked on the development of this flight simulator, but the results achieved on the new project make an interested observer raise an eyebrow and wander whether the right decision was made, the point being the compromise made having to do with the graphical representation of forests. Regarding the graphical representation of the outside world Il- 2: Sturmovik, when it was published, introduced some inovations which still make it unique in the world of PC flight simulators. Those wishing to prepare themselves for such an event may do so by selecting the apropriate ace as the opponent while creating a "Quick mission", selectable as an option from the main menu which also provides for selecting the number of AI aeroplanes as well as their types for both own and the opposing side, skill level of AI pilots, starting conditions of the engagement, atmospheric conditions and jumping into the cockpit immediately. The IL- 2 simulator, as soon as it was published, had separate AI algorythms designed to mimic individual flying styles of famous WWII aces and, as a consequence, one could find oneself shot down by a digital version of a famous ace over the course of a dynamic campaign. This dynamic campaign doesn't allow for the outcome of the war, or even a more significant battle for that matter, to be reversed which means that major events will unfold as they did historically, but it is possible to get an impression of what flying during the more significant battles was like and perceive how success or failure in mission completion influences the local development of the situation. By selecting the "Pilot career" option and configuring additional details one can start the dynamic campaign which puts the simmer into the role of a pilot of one of WWII period air forces. ![]() ![]() All significant WWII era theaters of operations have been made available to the user: former USSR, Europe, Pacific, Far East and Africa. Mission editor incorporated into IL- 2 Sturmovik: 1946 provides for creating single missions for online and offline flying as well as for creating scripted campaigns. As if all this wasn't enough, mods which can be installed on top of the IL- 2 Sturmovik: 1946 simulator bring a map of Britain, fighter aeroplanes such as Spitfire marks I, II, XII and XIV, Hawker Typhoon, FW- 190 A3, Bf- 109 E3 and others, a map of Korea and models of F- 86 and MiG- 15 jet fighters, and there's also a mod called Jet Era which provides for flying third generation jet fighters like the MiG- 21, F- 4 Phantom, F- 8 Crusader and a few others. under the name of IL- 2 Sturmovik and has, over the course of years, through a number of patches and add on packs published for it by Oleg's team as well as by a group named Team Daidalos which continued developing this simulator after Oleg and team moved on to other projects, evolved into a title which presents the user with a considerable number of flyable aeroplanes, perhaps it would not be an exaggeration to state all significant aeroplanes of WWII era as well as some less significant ones, an advanced flight model, all significant theatres of operations, a dynamic campaign, custom built scripted campaigns, single missions and a mission builder all on a single DVD. The first incarnation of this simulator was published in the year 2001. ![]() About that time Oleg Maddox, an aviation engineer who emigrated from Russia to Britain, started his work on a flight simulator popular even today and through which he delivered, more or less, all PC flight simulator enthusiasts were wishing for. ![]() Back in the day, the genre was still blooming and titles such as European Air War, Jane's WWII Fighters, Combat Flight Simulator, Combat Flight Simulator 2 and 3 or simulators dedicated strictly to online play like War Birds and Aces High were very popular and the topic of the discussion was the possibility of modelling flight characteristics of modelled aeroplanes better, of producing better graphic depictions and, to put it shortly, improve upon every perceived shortcoming of contemporary PC flight simulators. Nearing the end of the second millennium AD, a debate developed relating to the best way of presenting the experience of World War II pilots to PC flight simmers.
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